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Bandai Hobby BAS5059165 Gundam HGUC #117 MS-06b Gouf Custom Model Kit (1/144 Scale)

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The Gouf outclassed the MS-06 Zaku II in terms of speed, power output, and melee combat ability, but its overall performance was not great enough to be justified by its increased cost. The Gouf's production was cut short by the development of a more cost efficient unit, the more powerful and nimble MS-09B Dom. Despite its very short production run, several variations were produced in limited numbers and it was still deployed across the world alongside Zakus and Doms. One customized unit was piloted by Visch Donahue, which had the original 5-fingered machine gun left hand replaced by a normal manipulator hand, in its place a 3-barrel 35mm machine gun was mounted on the left forearm. RGM-79 GM | RGM-89 Jegan | RMS-179 GM II | RMS-108 Marasai | RMS-117 Galbaldy β | RX-77-2 Guncannon | RX-78-2 Gundam | RX-78-3 G-3 Gundam | RX-93 ν Gundam Agile | Command Shuttle | Guul | Gyro Helicopter | Jet Fan Helicopter | Silhouette Flyer | Space Shuttle | YFX-M56S Core Splendor A type of sword-like weapon commonly used by the Gouf series, its blade can be heated to high temperatures to increase its cutting capacity.

FF-X29A G-Parts [Hrududu]​ | FF-X29A G-Parts [Hrududu II] | MP-X86 [Primrose]​ | MX-X87 [Primrose II]​ The Gouf will never have the problem of a whiffed Heat Rod stab that the other Heat Rods do; directional swing alone means you're going to hit if the enemy is in range, and if the enemy is remotely in the AOE of the downswing, they're going down. The Gouf unit piloted by Renchef is equipped with a pump-action shotgun that is similar to the model used by the MS-18E Kämpfer.The Heat Rod on the Gouf at first looks worse than the Gouf Custom and Gouf VD's Heat Rods, and the Marasai's Sea Serpent; it does less damage, and it does not inflict automatic heavy stagger like those do. Anyone assuming that this is the case, however, has no idea how dangerous the Gouf's Heat Rod is, because the Gouf's Heat Rod can be directionally aimed like any melee weapon.

The MS-07B Gouf's regular left manipulator is replaced by a five-barrel 75mm machine gun shaped like enlarged fingers. It fires physical rounds at a rapid rate, and despite its bulky and awkward appearance, its barrels demonstrate limited degree of digital dexterity, including the ability to hold the shield, and to adequately grip the heat sword and various firearms. Some Goufs were fielded with two 5-barrel 75mm Machine Guns, while others were fitted with two regular manipulators instead. The original Gouf's 5-fingered machine gun left hand was replaced by a normal manipulator hand, and instead a removable 3-barrel 35mm machine gun could be mounted on the left forearm. It fires physical rounds at a rapid rate, and is magazine-fed with better ammunition capacity. The gun has a special mount in the rear to hold the Gatling shield. Points: At this tier, the Gouf is an absolute monster, critically damaging enemies in a single combo string and doing enormous damage to anything unfortunate enough to share a map with it. The short effective range is a major issue, but if you're manuvering well and making good use of space, you'll be able to do just fine here, especially on maps like City Ruins or Mountain. The Gouf is much less effective on open maps like Tropical Desert and Port Base, but it can still function if one uses terrain well or moves with teammates. The GM Camouf is uniquely your biggest threat here due to its ability to rip your leg off in one go, but the GM Cold Districts and Zaku II Kai can be dangerous here too. The only beam weapons to worry about here are the Beam Gun, Beam Spray Gun, and Stripped beam Rifle, none of which are heavy hitters, so Anti-Beam Armor isn't needed at all. Shortly after its initial introduction, the early model MS-07A Gouf was replaced by the completed MS-07B Gouf model. The Zeon pilot Lieutenant Ramba Ral played havoc with the crew of the Pegasus-class White Base and the young pilot of the RX-78-2 Gundam with his YMS-07B Gouf, a prototype of the standard B-Type Gouf. The Gouf was used all around the world as a means of advancing Zeon's ground campaign due to the Zaku slipping into obsolescence . The Gouf is a suit with a rather wide window, stretching from 250 to 400 points, and it gets stronger with every single level, gaining new skills and better stats. This is offset by the appearance of new and more dangerous suits to worry about.This next section of the guide discusses what to expect at every tier, and also give tips for bringing the Gouf above board.This beta was meant to show off the game and drum up interest.. youre not getting that hype with a trash tier suit like the GC or Doms and Goggs. Mix-Up: The Gouf does surprisingly well in Mix-Up; 400 points is a good score type for most suits and the Gouf can perform rather well there, but can easily low-ball it at 350 or 300 and do just fine. The Gouf is still one-dimensional as ever, but the presence of enemy suits in this tier can easily let the Gouf surprise opponents. Many are the GP-02 (MLRS) that thought they were safe only to get bodied by a particularly angry Gouf. Bear in mind that beam weapons will be an issue and prepare accordingly. Dodai YS | Dopp | Gattle | Jicco-class | Commu | Luggun | PVN.4/3 Wappa | Sodon | Zeon Space Launch The name GOUF Ignited is a reference to J-Pop musician T.M. Revolution, who has done multiple themes for the various Gundam Seed series, and done the voice of Heine Westenfluss, the test pilot for the GOUF Ignited. T.M. Revolution's 23rd Single, and the first theme for GSD was called Ignited.

The Gouf's lone ranged weapon, the Finger Vulcan is a very basic machine gun that looks like complete trash when you first look at it. This isn't an inaccurate assessment, but looking at it closer, it's much better than it looks. While it starts very weak, it actually has better DPS than the Zaku Machine Gun (even on suits with much better ranged boost!), owing to a much better rate of fire and one of the fastest reloads of any projectile weapon (4.5 Seconds). It also has a decent fire rate (5/sec) and does bonus damage to parts, like all machine guns. GAT-02L2 Dagger L | MBF-02 Strike Rouge | MBF-02+AQM/E-X01 Aile Strike Rouge | MBF-02+EW454F Strike Rouge Ootori | MVF-M11C Murasame | ORB-01 Akatsuki Gundam | ZGMF-X10A Freedom Gundam | ZGMF-X19A ∞ Justice Gundam | ZGMF-X20A Strike Freedom Gundam | ZGMF-X88S Gaia Gundam | ZGMF-XX09T DOM Trooper Players will know when they triggered this encounter when they venture into an open-ended optional part of the map that paints the whole screen in a bright orange-ish color for a second and Juno and/or Sakura will start talking about how a new type of enemy has appeared. Defeating the higher-leveled foe(s) in this new fight has a chance to drop new blueprints that are necessary to completing the development of a playable Mobile Suit. RGM-79[E] GM Early Type | RGM-79[G] GM Ground Type | RGM-79[G] GM Sniper | RX-75 Berge Guntank | RX-75 Guntank Mass Production Type | RX-79[G] Gundam Ground Type | RX-79[G]Ez-8 Gundam Ez8

Skill Level 0:

CAT1-XG Hyperion G | MBF-P04 Gundam Astray Green Frame | MWF-JG71 Raysta | MWF-JG73 Civilian Astray 0 Custom | MWF-JG73 Civilian Astray JG Custom Initially used by the ZGMF-1017 GINN, it is similar in design to a bazooka, and can fire various types of rounds depending to the magazine used. It is used by GOUF Ignited when heavier firepower is required. History [ ] The customized Gouf piloted by Visch Donahue had the original 5-fingered machine gun left hand replaced by a normal manipulator hand, and instead a 3-barrel 35mm machine gun was mounted on the left forearm. It fires physical rounds at a rapid rate and is magazine fed with better ammunition capacity. You only have one, and it's a weird one, for a few reasons. Sadly it's a weapon you're going to have to master the quirks of if you want to have any hope of using this suit. Points: Your feddie counterpart, the GM Striker, shows up here. It's ironically less of a threat to you than you are to it, but it can still be very effective in trained hands, especially on more open maps. The Gouf is getting stronger here, making it more able to bully tougher supports in turn. This tier marks the last point that the Camouf will be a threat, but also marks the arrival of a number of major pains in your butt, including the GM White Dingo, Gouf (VD), High Mobility Zaku, Zaku II FZ [Fritz Helmet], and Zaku I (GS). The only beam weapon users you have to worry about are the Zaku Sniper, Gundam Ground Type, and GM II. While the GM White Dingo can use the prototype BR, it has so many downsides that it's virtually never seen except as a meme. That said, fear a player skilled with it, because they are about as close to a low-cost version of the Gundam Unit 4 as you can get damage-wise. 300 points is excellent training for beyond: you need to learn how to move and react. 300 is the last time that beam weapons are in a distinct minority, and you won't necessarily need Anti-Beam Armor yet. The Dom becomes the icon of the Bluezooka tier, boasting high mobility and durability but being larger in return.

Similar to the one used by the Gouf Custom, it is a thin cable with a magnetic grappler mounted at the end. It can be used to entangle enemy mobile suits and disable them with an electric charge. It is stored within the right forearm. CAT1-XG Hyperion G | MBF-P03third Gundam Astray Blue Frame Third | ZGMF-515 CGUE | ZGMF-1001 Elijah's ZAKU Phantom

Naransolongo Boldbayar's Gouf Custom is armed with a Heat Mace, a blunt weapon used for melee combat, it is a type of club with a heavy head to deliver powerful blows. Special Equipment & Features [ ] A new model machine gun with enhanced firepower to combat Federation Forces MS. Early type and late type models exist, with differences in the location and mounting of the grip on the latter. In addition to the regular machine gun bullets fed from the drum magazine, the MMP-78 is also capable of firing anti-aircraft rounds being fed from a smaller, box-type magazine. The MMP-78 is also integrated with a grenade launcher under its barrel for additional firepower. "MMP" is an abbreviation for "Mobile Suit Machine Pistol". History [ ]

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