276°
Posted 20 hours ago

Wizards of the Coast | Dungeons & Dragons: Wrath of Ashardalon | Board Game | Ages 12+ | 1-5 Players | 60 Minute Playing Time

£9.995£19.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

You have the option to level up your hero throughout the game, which greatly improves their attributes. There’s a total of two levels. Late last year when the release of a new board game in the Dungeon & Dragons franchise was announced I was really excited. It was really good to see a company with the muscle and experience of Wizards of the Coast re-entering the board game market, and I was hoping they’d bring something new to the dungeoncrawl genre, a group of games in which I love the concept but have too often been disappointed by the execution. That game was Castle Ravenloft and this time I certainly was not disappointed. Ever since I’ve been eagerly looking forward to the followup Wrath of Ashardalon and thanks to Wizards of the Coast supplying me with a review copy, I now get a second chance to evangelize about their “adventure system”. The Bad: While there are plenty of scenarios in the book, after a couple of games I was left with the feeling that the content is actually fairly shallow. Perhaps a group of D&D enthusiasts who rarely seek out boardgames will find more replayability here, but it takes little time for the dungeons to all look the same and the characters to be running through almost scripted actions. Normally I’d be 100% in agreement with you. Cosmic Encounter? Is what it is. Agricola? Is what it is. Some games, though, don’t fit into a neat little box, and you have to measure it with the thought in mind that the game is designed with a purpose in mind: to not only provide an entertaining adventure as written in the rules, but as a system to create your own worlds. As you can see from our Wrath of Ashardalon review, this game is an overwhelmingly entertaining cooperative dungeon-crawler for gamers of all levels. You’ll find yourself battling orcs, defeating cave bears, evading traps, and (hopefully), achieving your objective.

The campaign mode actually looks fairly uninteresting. The game doesn’t really support character growth in any serious way, and so this aspect pales even to the character advancement of a good adventure boardgame like Prophecy or Runebound. It doesn’t even begin to approach the sophistication of its RPG cousin. The rating of Love it is tentative. Ravenloft dropped in my view over time, but this one seems to deal with most of my issues with the original. Those that like to get their money’s worth won’t be disappointed with Wrath of Ashardalon. The huge number of tiles, random gameplay, and 12 different Adventures mean there’s the potential for multiple games without it getting repetitive. There’s also a Campaign Mission, which ties several Adventures into one. Two short booklets are included, one for the rules and another for the adventures, which are each well done. We found it easy to look up needed rules as we played, and while the adventure book was a little confusing at first everything was easily cleared up with a little effort. Pre-pub link is up, and the game is getting great numbers to start. https://www.gmtgames.com/p-1083-wings-for-the-baron-deluxe-gmt-edition.aspxThis is about more than just looks! Each character has different attributes that can come in handy at various points in the game. So choose wisely. Cards (outfitting your character)

The main difference between discarding an item and flipping it over is with campaign play. If you are playing an ongoing campaign, you keep any of the cards you flip over. When you start the next adventure in the campaign, those items are flipped face up and you can use them again. In addition, there are some cards that allow you to flip a card face up, allowing you to reuse one of the face-down items. Some items say to discard the item after use (like potions).Others say to flip over.What’s the difference between the two? Can the flying carpet can technically fly over the Pit Trap if there isn’t enough room to place the carpet piece on the same tile?Dungeons & Dragons: Castle Ravenloft Board Game – Bonus Adventures Designed for use with Castle Ravenloft. (2010) Matt, the setup isn’t bad at all to begin with, and only takes maybe 5 minutes or so if you’ve played it a couple of times and bag your shit up properly. Playing my adventure extends that immeasurably (to 10 minutes!), but adventures like that really make the game shine. The cooperative game nature also adds an extra element of teamwork not seen in many other games. Cons: That’s why I’ve been a bigger fan of the D&D strategy game DDM. It only has two books (one for the basic Battles Game and one for tournaments). Instead of sheafs of character sheets, you have a single stat card for each creature in your warband. We’ve been making “Dungeon Runs” and scenarios using DDMGuild’s rules for some time now. These dungeon runs (which are like a campaign boiled down to just the most exciting parts: killing monsters, rescuing maidens and finding treasure) have been my favorite form of D&D. At least up until Castle Ravenloft and Wrath of Ashardalon came out. I’m a long-time player of other board games and really enjoy them. Heroes • Monsters • Villains • Powers • Treasures • Encounters • Chambers • Adventure Cards • Boons

I’d argue that reviewing a game for what it is, while fair and earnest, is shortsighted at best in some cases. It works fine for a cube-pusher because there’s not a whole lot of imagination that you can insert into it; you open the box, and it is what it is. With a light RPG that was designed, from the ground up, purposefully, to be built upon by users in the long tradition of D&D is a bit like measuring a car’s handling at high speed by driving it 40 miles an hour on a straight flat road.If you moved your character to the unexplored edge of a tile in the Hero Phase, this is when you can bring a new tile into play and see what’s there. (If you didn’t reach the unexplored edge of a tile, then move on to the Villain Phase.)

If a Monster Card specifies to place a Monster in a specific location, such as adjacent to a Hero, that overrides the rule for placing a moving Monster on the scorch mark. If you don’t like Ravenloft, you may not like this, because the two games are a lot alike. That being said, it’s deeper, both thematically and strategically, and the game is just downright fun to play. Those who found Ravenloft too shallow, I maintain, are not seeing it for what it is: a game system that allows you to not only play what’s been printed in the book, but that allows you to create epic adventures on a grand scale if you so desire. If you want a game where you need no thought or creativity, try Container; I hear it’s a hoot. If you want to slash and incinerate fiends and fell beasts until your boots are soaked to the knees with blood of differing shades, then Wrath of Ashardalon is what you’re looking for. You lose if any one of your characters is at zero HP at the beginning of their turn and they have run out of Healing Surges. There may also be other rules in your Adventure that could mean you lose the game. Your First Game of Wrath of Ashardalon

Success!

Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord. If you get to the end of a Monster’s tactics and no statement matches the Monster’s current state, the Monster does nothing. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1-5 players, Wrath of Ashardalon features multiple scenarios, challenging quests, and cooperative game play. This event card only has the potential for deadly impact if combined with an arsenal of other events and monsters that poison.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment