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Indie Board & Card Aeon's End: Legacy

£37.495£74.99Clearance
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The breach mages face terrors from deeper parts of the world. This set introduces the first dual spell, a powerful spell that occupies two breaches simultaneously. Whilst the playing then buying cards feels very Dominion-like, the gameplay is totally fresh. There is a lot of cool stuff here.

As we continued to move on, a new concept of evolve was introduced. While in theory this mechanic is awesome and throughout the game there were some cases where I liked how they used evolve, there were others that seemed odd. In one case, a card would evolve just from not eliminating it and it having time to grow. This made thematic sense and it was cool to see the larvae turn into something bigger and grow. It added weight to my choices about what to focus on. There were some evolve cards however, which felt so generic and put a bad taste in my mouth immediately. When a card is flipped over and says, “If this is Chapter 4 evolve this card” it breaks the immersion. There are other ways that this could have been handled such as saying “if boss xyz was defeated then evolve this card”. This would give a flow and then when the new card came out the story would continue. Chapter 5 was by far my most disliked chapter of the game. At the start of the game the story essentially says “You now feel more powerful”. With little to no story or build up the game just gave you super powers. Where was the story to make this feel eventful? This chapter also felt like it was there to cripple players and make it generally harder. I don’t mind crippling the players to make it harder but it felt generic and unfair where I feel there could have been other ways to handle this. Games are rated for how salty (competitive), tasty (replayable) and spicy (original) they are. The Salt The legacy elements of Outcasts make the core mechanics of the game gel in a way that the core box doesn’t quite manage. An excellent entry in the series – and not a bad entry point if you don’t mind skipping ahead in the story.In this review I will be including information up until the end of chapter one of the campaign. My intention is to provide an overview without spoiling as much as possible, but there will be imagery of some of the box contents, as well as some of the cards and other materials present in the first chapter of the campaign. Please proceed at your own discretion. Set-up & Gameplay Outcasts adds some interesting new flavour to the mix, from a new mage, Taqren, who triggers benefits for allies every time he takes a punch, to the ‘wandering’ keyword which reduces all damage done to a minion to one. Other minions are similarly immune, only being able to be damaged by spells over or under a certain value. The next time you gain a card this turn, you may place it into an ally's hand. Then, that ally gains a copy of the same card and places it into their hand. Focus any player's breach or any ally preps a spell to one of their opened or closed breaches. Repeat this three times.

This can be played with 1 – 4 players. I did it just myself, but I played with two mages whose names where “Walter” and “Donnie”. I just wanted to yell “you’re out of your element Donnie” often which I did. This is all a Big Lebowski reference for those unfamiliar. There are four different mages cards but this is just cosmetic, they all start the same and can all be customized in the 500 different ways or whatever ridiculous number was figured out by the designer for how much customization there is. By playing with 2, that means in a round of six turns, it was 2 each player and 2 nemesis.This is not the Legacy version of the game, rather, just the cards that come with it. I do not have a reset kit and have already played through Legacy. I love that each nemesis has its own player board, rules, cards and tokens, even rules of play. It means that subsequent fights aren’t just rinse and repeats of the previous ones, there’s real variety in what’s happening. I find myself at an awkward impasse with ending this review, so I’m going to summarise as best I can; A setup és az elpakolás kb. 10-10 percet vesz igénybe, nagyon jól használható insert van benne, kártya rendező lapokkal és zárható tasakokkal. UPDATE: Nemesis setup is now scripted. Select what Basics you wish to use, how many players and what level of expedition you're on, and then drag a Nemesis bag onto the Setup Mat. Certain Nemesis require Player Agency or Shop Setup that a tad infeasible. Everything else should just setup though.

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