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Ghostbusters the Board Game

£9.9£99Clearance
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If you’re fed up of brainless zombies, then try busting spooks. Ghostbusters is a simpler but still mostly enjoyable co-op game with a strong supernatural theme. The caption in the photograph quotes Ray's "What we're dealing with is us!" line from The Real Ghostbusters episode " Citizen Ghost" As previously mentioned, we used the deluxe edition of the game. I’m here to say you don’t need it to enjoy the game, but you will most likely enjoy it more if you do. There are more options and more bits to play with. Depending on how often you play the game, that may or might not be such a big deal. Think of it like getting the standard edition of a car and the deluxe version of the same type of car. At the end of the day, you’re driving the same car, except one has more knobs. To some, that’s the most important thing in the world. For me, I just want something reliable and this is a reliable game, regardless of what edition you have.

Once a player has completed their turn, the scenario might require the players do something in the game. The scenario will detail what, if anything, needs to happen. Then the next Ghostbuster takes their turn and so on until all Ghostbusters have completed their turn for the round.Combat is just as easy. Players use the concept of line of sight to determine if they have an unobstructed point-of-view of their target. They then attempt to hit the ghost using their Proton Streams. A player can attach several streams to a single target and can get help from others. Once the ghost has enough streams on it, it’s captured and removed from the game board, placed on the Player card that used the most streams. The caption on the photograph quotes Peter's "At least he's not electric, too" line from The Real Ghostbusters episode " The Halloween Door" If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. The caption on the photograph quotes Peter's "So, she's a dog" line from the first movie when the Ghostbusters see Dana and Louis transformed into Terror Dogs.

If a Ghostbuster should miss a ghost or hit it, it will react in different ways. The Ghost card describes everything that happens when the ghost is hit or merely grazed. Sometimes the ghosts run around crazy, sometimes they do something very specific to the person who tried to hurt them. When all effects are resolved, the Event die is rolled. The Event die is the customized six-sided die that has the spirit gate symbols on it. The Event die is rolled and the results are compared to what the scenario card states. In almost all cases, the Event die indicates from which open spirit gate ghosts will emerge. In the worst of cases, it will move the world that much closer to doom or send all the ghosts in a frenzy, which is especially irritating. When discussing the original release, Russel said, “[The Board Game] had a lot of really great ingredients! However, fans felt the gameplay wasn’t as exciting as it potentially could be. You could say it had a lot of worrying about slime and gates and not enough about Busting ghosts, and the first game didn’t even use traps. That’s where Pete came in.” Finally we come to the miniatures. Each Ghostbuster team member is represented by a miniature, as are the ghosts plaguing the area the Ghostbusters are currently in. Facing does not matter when it comes to the miniatures, as each miniature can see around them and target whatever they have a line of sight on. In almost all cases, miniatures represent the current location of the Ghostbuster or ghost and its proximity to others. But don’t let that stop you from worrying. Distance is a very real and sometimes challenging obstacle. Players will need to decide if staying together is the best course of action or splitting up is the way to go. Either way, Ghostbusters and ghosts all move independently. Size doesn’t matter, but it does suggest how difficult it will be to catch a spirit. The Stay Puft Marshmallow Man, easily the largest miniature in the game, takes at least 10 streams from a combined force of 4 Ghostbusters to take down. Now that’s a serious threat.Suitable for players aged eight and over, the artwork and overall quality of the game components is evident, even from inspecting just the box. Release the Ghosts THE CLUEDO GAME, REIMAGINED: this Cluedo game combines classic Cluedo gameplay with richly reimagined takes on the original murder mystery storyline, intriguing a cast of characters and glamorous Tudor Mansion The caption on the photograph quotes Peter's "He's ugly and his mother dresses him funny" line from "The Halloween Door" The caption on the photograph quotes Egon's "No, not again!" line from The Real Ghostbusters episode " The Boogieman Cometh" Flush Trap: deposit any trapped ghosts into the containment grid when adjacent to the Ecto-1 miniature

The Gamer Geeks were just as nostalgic as the Parent Geeks and just as giddy about the components. They were not as enthused with the game play. According to one Gamer Geek, “The game is fine, but nothing special other than it’s about the Ghostbusters. Don’t get me wrong, it’s a solid game, but the game play itself is pretty run-of-the mill.” Which is to say, the Gamer Geeks didn’t think the game play was good or bad, challenging or easy. It was just – well –“obvious and predictable”. Another Gamer Geek said, “While the game play is familiar, I think the game’s real charm is what it contains and what it is about. I’d play this game again and again just because it’s about the Ghostbusters. And the miniatures are great, too.” A few of the Gamer Geeks found the game to be a bit shallow when it came to depth of play, but none of them suggested they disliked the game. Grumbling and negative comments aside, all the Gamer Geeks voted to approve Ghostbusters: The Board Game. Transfer Trap: move 1 trapped Ghost miniature from the Player card to the Player card belonging to an adjacent Ghostbuster miniature Idulnas briefly possesses the Alice in Wonderland sculpture near East 74th Street on the north side of Central Park's Conservatory Water. That’s it for game set up. Determine which player will be the “First Player” and begin. Time to bust some ghosts. The caption on the photograph quotes possessed Louis' "Yes, have some" line from the first movie when Janine offered him coffee

About Cyrus

The Galloping Ghoul originates from Kenner's The Real Ghostbusters toyline. It first came with the Ecto-3 Vehicle. On the Grey Lady side, the caption in the photograph quotes Ray's "Get her!" line in the first movie

Like in the IDW Comics continuity, starting in Volume One of the ongoing series, the Containment Unit is outfitted with a biometric scanner that is visually based off of the scanner seen in The Real Ghostbusters episode " Mrs. Roger's Neighborhood" Stay Puft's official height of 112.5 feet was decided by director/producer Ivan Reitman after a dispute among the crew about how tall he should be. Rookie's true name of Bryan Welsh is from the IDW Comics continuity and established by writer/artist Tristan Jones as a play on Ryan French, the person Rookie was modeled after for the game. Player cards describe the Ghostbuster and display their current level of experience. In this game, ghost busting takes skill, and the more you have, the better you are at it. As players continue to play the game, be it during a single session or during campaign play (several linked scenarios in a row), the Ghostbuster will improve, obtain new skills, and in general become a bad ass. Which is good because many of the ghosts the Ghostbusters will encounter are bad…really bad. The more ghosts you catch and spirit gates you close, the better “buster” you become. Weaker ghosts can be captured by a single Ghostbuster without much issue. Larger and tougher ghosts will require the players to work together as a team to bring down the nightmares that get through the spirit gates. If the Ghostbuster isn’t targeting a ghost (or worse), they can target the spirit gates and close them. This is the standard secondary objective for every Ghostbuster. Spirit gates are like a hole in the dam. If they aren’t plugged, they will continue to leak. In this case, they don’t drip water, but ghosts.

ELEVATED GAME COMPONENTS: includes six textured, gold-plated zinc tokens representing the weapons; sculpted character movers; and a beautifully detailed illustrated gameboard and Clue cards The dice in the game are used like most other dice. They are rolled, a value is shown, and that value determines if something is successful or not. Or, if you prefer, is something bad happens or not. The only die really worth mentioning is the custom six-sided die that displays spirit gate symbols. This die and its rolled value are used differently in the game depending on the scenario, but in general, the die determines random entry points for ghosts. If the Ghostbusters have closed spirit gates to the spirit realm, they make it all the more harder for ghosts to get to our world. The Researching Spook Central Campaign, Scenario #1, #3 and #4 cards erroneously mentions 55 Central Park West as 55 Park Ave West. On first impressions, Ghostbusters: The Card Game seems like a very simple game, and to play it is relatively straightforward. However, to actually score well and win the game, the strategy becomes quite complex. Scoring takes place at the end of each round and it’s only after a couple of games, that you learn which cards you need to take possession of, to accumulate a decent haul of points.

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