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Games Workshop 99120112029" Drukhari Scourges Miniature, Black

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Limited Durability: Fragility is going to be a real issue for the Dark Kin, as befitting their glass cannon playstyle. As toughness scales up to new heights elsewhere most of our units have stayed in a similar ballpark, and invulns better than 6+ are relatively rare here now. Careful play will reap better rewards. The Aeldari who fled their ancient empire in the craftworlds eventually called themselves the " Asuryani" since their culture was redefined by their decision to pursue the Asuryani Path that they believed had been laid out for them by the chief Aeldari god, the Phoenix King Asuryan. General Imperial practice was to avoid it at all costs. Unknown to the Imperium, there existed a vast portal into a main arterial of the Webway within Desaderian space, shielded by holofields that made it appear to be nothing more than a shimmer in the starlight, perhaps a result of gravitational lensing. Behind this portal lurked the pirate fleets of Commorragh, waiting for unwary prey. Captain Phoecus' close friend, the gifted Librarian Hestion, had sent a psychic request for aid as soon as the starship's systems had been disabled. Hestion acted as a living beacon to the rest of the Salamanders Chapter, a beacon now trapped within the spires of Xelian's realm in the Dark City.

Drukhari are an army that contains three mini-armies, and as such it makes sense that the first detachment we get caters to all three at once. The Realspace Raiders detachment benefit is simple but effective- at the start of the battle, you get one additional pain token as long as you have one or more of each of our main character types, the Archon, the Succubus and the Haemonculus. Pain tokens are now the lifeblood of the army, so being able to start on a potential six of these is massive. It’s not an especially complex or subtle faction rule, but it’s a great place to start. In the Koronus Expanse it is different, as that lawless place has neither a fleet capable of guarding the uncharted wastes nor a tightly controlled network of worlds that can call upon one another in times of need. The Expanse is a playground for the Drukhari, where along with the myriad of other alien menaces they can raid worlds and take voidships with relative impunity, slipping away into the night from whence they came. World after Aeldari world had fallen into the Warp, to later be known as the Crone Worlds. Slaanesh gorged itself upon the Aeldari's horror and despair. Unstoppable in its ascendancy, the new god consumed the ancient deities of the Aeldari Empire and scattered their psychic remains to the far corners of the Empyrean.

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As long as they steeped themselves in the most evil and savagely decadent acts, the Aeldari of the Webway found that the curse of Slaanesh upon their people could be avoided. The psychic energy generated by the suffering and agony of others nourished their diminished souls and kept them vital and strong, filling their spare frames with unnaturally robust energies. The Drukhari operating near the Nexus of Shadows are frequently on the move, either carried within fleets of voidships or travelling in smaller groups on light skimmers through the winding and impossible labyrinth of the Webway, returning to the Nexus of Shadows only periodically to trade their cargo of tormented victims for supplies and to replace slain warriors. However, over the course of its Terran millennia-long history, Commorragh has subsumed all of the vassal domains it has not destroyed. Within the gilded corridors and flesh-pits of the myriad sub-realms frolic those Aeldari who engineered the fall of their own species, laughing still at the warnings of their sombre craftworld cousins. Ravager– In a shift towards high toughness and reduced ap the Ravager continues to bring heavy precision shooting that the Dark Kin are going to need.

Once the models are all grey scale, I gave them several very thin coats of Vallejo Game Air Gory Red The Drukhari Index is a powerful finesse tool that really opens up in skilled hands. The army has taken a heavy hit to some of its coolest combat units and characters, but remains a fast, punchy, and technically rewarding army to play. They are a solid army to master the demands of 10th with as they are extremely well placed to score the cards and boss the missions, but as things stand the broken ‘haves’ of the 10th landscape will have the edge on you in games, and the index is definitely a flop for those who were hoping for continued melee prowess. As the meta adjusts and outliers are toned down the Drukhari should benefit, and they remain a wonderful option for any budding evil masterminds out there. Solarites are veteran Scourges who are now considered leaders amongst those winged mercenaries. They generally are more skillful in battle and carry more advanced wargear. Drybrush a mid-silver (it doesn’t matter which one; I used the old Citadel chainmail but these days I’d use Army Painter Plate Mail Metal)

The steel is a new recipe for me using Scale 75 Eclipse Grey > Scale 75 Anthracite Grey > Scale 75 Behring Blue > GW Fenrisian Grey > Scale 75 White For my Drukhari, I wanted to make clear that these are three separate subfactions who cooperate, and that they aren’t really a single army. To that end, I chose some color schemes that stand out next to one another, but have a coherent threat that joins them together. We use DHL for our main courier. The delivery guide for this is next working day to 2 working days. The longer period is for areas such as the Highlands and Islands of the UK. Alright sets for these guys are kinda inclusive to what they are hunting and wether or not heavy weapons are a worth it. Ravagers: With pain tokens on them Ravagers provide enormous value as hard target removal, capable of crushing enemy vehicles and slaying Terminators and Custodes profiles. Dark Lances (Strength 12, AP 3, Damage D6+2), are the weapon of choice, though a Disintegrator Ravager with rerolls can bully infantry squads. T9 and a 6++ doth not a durable vehicle make, so make sure to hide them carefully to avoid them being destroyed by return fire.

She finds it utterly distasteful, then, that she and all those she commands are exiles from the Dark City and now even the Nexus of Shadows. At her grudging command, the warriors of her Kabal have turned to mercenary work, selling their efforts to lesser beings as part of a plan to regain the power she once possessed. On the rarest of occasions, she deigns to speak to these prey-creatures herself. The Aeldari lived in relative peace -- barbarian races such as the Orks were kept at easily manageable numbers and never had the strength to threaten the might of the Aeldari Empire. The Humans were not yet virulently xenophobic and did not have a large interstellar domain, and the Tyranid hive fleets remained unknown.Jain Zar by Gav Thorpe also features the Drukhari in significant fashion and gives them some real show-stealing scenes.

Clad in a form of porous body armour called Ghostplate, they descend from above, shrieking with the sheer exhilaration as they ruthlessly scythe down those who seek to escape. The Aeldari of the craftworlds retreated into asceticism and spiritual introspection, preserving what they could of their ancient ways and culture before the time of the Pleasure Cults. They left the core worlds of the Aeldari Empire behind for the dubious safety of deep space, to the laughter and contempt of those who remained behind. Some even managed to flee far enough to escape the terrible destruction of the Fall.Where the Aeldari of the craftworlds learned to deny Slaanesh's hold upon them by using the mystical Spirit Stones, the Infinity Circuits and the philosophies of the Asuryani Path to safeguard their souls from consumption by She Who Thirsts, the Aeldari of the Webway became exceptionally good at ensuring that other beings suffered in their place. The wings can get some final edge highlights but that isn’t super necessary, especially if you have more than one model of these to paint. Movement Shenanigans: There are multiple ways to keep your fragile units out of harm’s way as they shoot and fight their way across the board. Re-embarking into Venoms, access to the improved Fire and Fade, and the shoot-and-move available to Scourges all helps to ensure you can put out damage without facing as much returning fire. If he makes this vertical pilgrimage and manages to survive its dangers, he earns the right to call himself a Scourge, a member of a highly exclusive mercenary clique of skyborne warriors that looks with disdain upon those of their kin who remain tied to the ground.

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