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Dead Space / Game

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Karmali, Luke (9 May 2013). "John Carpenter Wants to Make a Dead Space Film". IGN. Archived from the original on 23 December 2014 . Retrieved 27 July 2013. Dead Space". Academy of Interactive Arts & Sciences. Archived from the original on June 5, 2018 . Retrieved May 18, 2020. Dead Space 2 (X360)". Metacritic. Archived from the original on April 19, 2012 . Retrieved January 25, 2011.

Plunkett, Luke (December 18, 2011). "Dead Space 3's Isaac Clarke Stands 12.5 Inches Tall". Kotaku. Archived from the original on June 24, 2021 . Retrieved June 22, 2021. a b c "Dead Space Review". Official Xbox Magazine. Archived from the original on March 14, 2009 . Retrieved October 14, 2008.In Depth: Inside Mirror's Edge, Dead Space Sales Weakness". Gamasutra. 2008-12-17. Archived from the original on 2012-05-12 . Retrieved 2020-05-29.

Dead Space - Apps on Android Market". Archived from the original on January 19, 2012 . Retrieved Jan 12, 2012.As Isaac, you are separated almost immediately from the rest of your team by the former crew of the Ishimura, which has been transformed into horrifying monsters called Necromorphs. Forced to fight for his survival, Isaac makes do with the tools at hand to defend himself with, which are for the most part repurposed mining instruments like plasma welding guns or buzz saws. These improvised weapons are put to graphic, gruesome work as bodily damage and even severe head trauma isn't enough to kill a Necromorph--only by severing their limbs can you put them down for good. This nuance, referred to as strategic dismemberment, vastly alters the way combat is approached in Dead Space from the typical "aim for the head"-style gameplay seen in most action games and zombie apocalypse scenarios. Dead Space: Extraction Wii". Metacritic. Archived from the original on 2021-04-19 . Retrieved 2021-06-23. Dead Space is a science fiction/ horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.

McElroy, Griffen (February 17, 2009). "LittleBigPlanet snags eight nominations in GANG audio awards". Engadget. Archived from the original on May 18, 2020 . Retrieved May 18, 2020. a b Kelly, Neon (September 22, 2009). "Dead Space Interview". VideoGamer.com. Archived from the original on April 12, 2020 . Retrieved March 23, 2020. a b "Dead Space (Xbox 360)". Metacritic. Archived from the original on September 26, 2011 . Retrieved August 15, 2010.

Overview

The 100 Greatest Video Games of All Time". Slant Magazine. June 9, 2014. Archived from the original on July 12, 2015. a b c "Dead Space (Xbox 360)". Metacritic. Archived from the original on September 26, 2011 . Retrieved August 15, 2010. a b c d e Electronic Arts (March 10, 2008). Dead Space Dev Diary #1 - Getting to Greenlight (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020. One of the founding gameplay principles was "strategic dismemberment", the focus on severing limbs to kill enemies. This distinguished Dead Space from the majority of shooters, which instead placed focus on headshots, or allowed volleys of weapons fire against enemies. Weapons accuracy and enemy behaviour were adjusted around this concept. [23] [32] For example, enemies became enraged by traditional headshots and charged at the player, rather than being killed instantly. [32] A two-person co-op multiplayer option was prototyped over a three month period, but was eventually cut so that the team could focus on making a polished single-player experience. [27] Explosive cannisters (red barrels with flame symbol) can damage or even kill several enemies at once if timed correctly. Either fling the cannisters with Kinesis or shoot them.

a b c d Leone, Matt (October 13, 2008). "Dead Space Review". 1Up.com. Archived from the original on June 29, 2011 . Retrieved October 17, 2008. Exploders are basically the Necromorphs' suicide bomber variant with a huge pustule functioning as an explosive. It's imperative to kill them from afar as the blast radius and damage output is quite high. Depending on how much health you had before, the explosion can either remove several chunks from your health bar or, worst case scenario, kill you. You can separate the pustule from an Exploder and use it as a very effective grenade, although the dismemberment won't kill an Exploder. Regarding Dead Space's save system: the game uses autosaves and manual saves. Autosaves are spread out generously throughout the game. Manual saves can't be created from the menu, you have to use dedicated save stations to do so. These won't be explicitly mentioned in the walkthrough since you can easily find them on your map. Controls The themes of religion and rogue states outside Earth's control were decided upon to ground the science fiction narrative. [13] Unitology emerged five months into development, as Schofield felt that something was missing. After reading up on the Chicxulub crater, Schofield wrote the original Marker as the object which caused the crater, and built Unitology around it. [40] The specifics of Unitology were created by Wanat and Beaver, who created pieces of the religious lore as needed to fit the scenario's needs. The main concept behind Unitology was examining the effects of a religion or cult when it grows out of control, in addition to the corruptive influence of bad people on people through religion. [41] In response to a later comparison of Unitology with scientology, it was described as representing irrational thought and action prompted by the unknown. [42] Creating Unitology was an easy part of development, and the team were fairly relaxed about the themes surrounding it as it was intended as an analogy of religion as a whole rather than specific criticism of a single belief system. [41]Onder, Clan (March 30, 2020). "Interview: Glen Schofield talks Striking Distance, new PUBG game, and more". GameZone. Archived from the original on April 12, 2020 . Retrieved March 23, 2020. Kotaku: Dead Space Gold, Platform Exclusive Suits For Launch Players". Kotaku. October 1, 2008. Archived from the original on October 3, 2008 . Retrieved October 1, 2008.

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