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Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

£13.495£26.99Clearance
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Victory points were scored by winning battles, claiming pyramids and temples, performing sacrifices, and gaining access to certain magical powers. Once a player gathered between eight to ten victory points - depending on the total number of people playing - they were declared the winner.

Each pyramid comes in 3 pieces with a coloured gem on top. This represents the power tile groups available to that player. The power tiles are solid with the same iconography. A clear representation of its use within the game. The inclusion of the trays is a nice touch and helps with the setup. The ruby power tiles are geared towards troop battles and their movement. Sapphire is about recruiting troops and defence. The diamond set is for prayer points, divine intervention cards and pyramids. Finally, onyx is a mixture and variation of the other power tile sets. Locate the creatures, divine fame point tokens and special battle cards. Place them with their power tile. I Am A God, What Do I Need?If a player has at least 9 Fame Points at the beginning of their Day Phase, and no other player has more Fame Points than them, they immediately win the game! A few provisos if this is your first Big Game Rodeo, born out of my experiences with my play group: In Kemet: Blood and Sand, players assume the role of an Egyptian God, as they attempt to exert their influence over Ancient Egypt through worship and warfare! And since there are gods involved, know that there the likelihood of divine intervention is high. I won’t go through the entire combat resolution process, but it boils down to comparing the Strength of cards played (with any bonuses), and inflicting casualties accordingly. Winners get the option of staying and the loser must recall or retreat their Troop. The publisher of Kemet and Kemet: Blood and Sand is Matagot, which has previously released titles such as co-op board game Captain Sonar, as well as the spiritual prequel and sequel to Kemet, Cyclades and Inis. Together, the three individual games form an unofficial ‘legendary’ trilogy.

Combat is triggered by moving troops into a region that contains opponent pieces. Fighting is mandatory and tense. Strength is determined by the number of soldiers each player has in the region, any applicable power tiles, any applicable Divine Intervention cards—little bonus cards that for the most part can be played during your turn or during combat—and each player’s chosen battle card. So brush up on your hieroglyphics because it’s time to dive into Kemet: Blood and Sand! Kemet: Blood and Sand Gameplay

Making sure you have the right power tiles and gaining the good divine cards will give you an advantage. Your opponents may be better at preparation. more thought is needed to work out the best places to control. Maybe reducing your opponent’s troops or taking over one of their pyramids. One thing I find slightly annoying, however, is the resolutely multilingual nature of the game. While I realise Matagot is saving considerable money by creating one game in six languages and without a word of text on any of the cards or tiles, it can also be a bit frustrating when there is such a variety of powers and special effects on offer. Also the English rules translation could be better. Hopefully this rules summary (which includes information from the FAQ) and reference fixes those small problems and makes the game faster and easier to play. Before the morning, reset your action tokens and determining who goes first. Going first is a bonus but it means you are not as popular as the other Gods. Is It Worth My Time Playing God? One of my favorite parts of developing strategy for the game comes from the theory-crafting with the Power tiles, which I interchangeably call upgrade tiles.. There are TONS of Power tiles to choose from, allowing you to go wide with cheaper upgrades, or choosing to go tall with the more expensive, more powerful ones. Both are viable strategies, meaning that you always feel like you can sculpt your gameplan and adapt to the changing conditions on the board. The miniatures are beautifully designed and the whole production is outstanding. The rulebook needs work and there were times when learning, it wasn’t easy to find an answer to the question. I found the board bland. This may be deliberate so that the miniatures stand out on it. Why do you only use half the board in a 2 or 3 player game? I want to play on the whole board every game.

The most attention-grabbing powerups are the various creatures, which add a mythical beast—or, you know, an elephant—to your army. These are represented on the map by big, chunky minifigures. From a sculpting point of view, the scorpion is the best one. We can all agree. That’s why it’s on the box art. They knew. They knew. A foul creature is beside you, increasing the odds of victory. You can see the enemy in the distance. Will your God leave you here to guard the city’s pyramids? Maybe teleport you across the land to one of the distant temples? Make you march to the nearest city and take control? The Battle Starts… One action is taken each turn by the players, but there are restrictions. You must take a least 1 action on each of the 3 levels during the day phase. How Can I Be A Famous God With So Few Points? Kemet: Blood and Sand has tension in droves! The map is only so large and all of it feels decently accessible at any point in the game. So the threat of warfare is immediate and constant. There’s no escaping it! Kemet is a game about Egyptian gods battling each other using human troops and mythical monsters, so players who are averse to other religions should stay away. There is one Power Tile with an underdressed female, and several pieces of art show shirtless men. Of course, the game is also depicting violence on a grand scale. ReviewLet the battles begin. Planning is essential. Ensure your chances of winning increases with divine cards, power tiles and creatures. Selecting a battle card is not easy but giving up a second card is a downer giving less choice in the next battle. Even worse you could win but lose all your troops and the area you want to control. At Night Your Troops Can Rest…

Since the Kemet: Blood and Sand board game is a game with troops on the board, everyone wants to know what those troops are like! Let me put your mind at ease; this game has really great table presence with its miniatures. Despite the small size of the normal units, there is a surprising amount of detail in the sculpts that would allow them to take well to those miniature paints that you’ve been sitting on. The Kemet: Blood and Sand board gameis a re-implementation of Kemet, which was originally released in 2012. Now, I never played the original so this board game review is going to be entirely based in a vacuum from my experience with the reboot. Also, if you’re into the Egyptian theme or wargames, you’ll find a lot to like here. That goes for anybody who enjoys games like Risk or Smallworld, but who want a some more crunchiness to sink their teeth into. The game itself is mildly complex due to all of the options that you have, and the action lists seem quite lengthy. I’d also say that in today’s age of playing many board games once and putting them up on the shelf, you’d want to play this one a few times to really get the feel of its breadth. Mood The Move action is one of the most important, because that is the action that can trigger battles with your opponents. Troops belonging to separate players cannot exist in the same Zone; if they ever do, a Battle takes place. Kemet: Blood and Sand doesn’t have any combat dice. Instead, players will play Battle a Battle Card and augment it with Divine Intervention Cards.The God player boards are dual layered with beautiful artwork. The icons are simple and easily recognisable for the action you can perform. The board pieces are nicely designed and solid.

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