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Sumo Squats! The Original Sumo Squat, Hook & Race Party Game.

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The Kin are a short, squat, physically powerful race of Abhumans descended originally from the Humans of pre- Imperial Terra. They stand approximately 4 feet (1.4 metres) tall, yet possess such dense muscular and skeletal systems that they could nearly match a Space Marine in raw physical power. They are a race of clones, with the entire population of each Kindred sharing the same basic genetic code. Every Kin is gestated and born under the watchful eye of the Votann from mechanical wombs known as " crucibles." There are many cloneskeins that were intended to provide specific physical benefits to those Kin that possess them. These include enhanced reaction times beyond those available to baseline Kin, the ability to see into the infrared and other electromagnetic spectra beyond visible light, increased resistance to extremes of temperature, gravity or ionising radiation, and many other enhancements that aid navigating the turbulent environments of the core.

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As the Kin possess no centralised administrative body for the entirety of their species, no one knows precisely how many Leagues of Votann there are. This troubles the Kin not at all. For them, it is enough to know that they are many and strong, and that every league -- no matter their differences -- strives for the furtherance of their race. It is a major motivator in Oathbands setting out to fight as soldiers of fortune in the wars of other starfaring races, for doing so allows them to learn much from their temporary employers -- not least the movements of potentially hostile foes and the locations of rich caches of resources. They then return to their people more grizzled and wise than ever before. Kôrv, Krynn, Ȗkyr, Yôht, Vykât, Nârunn, Hâk, Vôrk, Yâhp, Tôryk, Vânn, Ôkhav, Hêtynn, Ânnyk, Yûka, Pykô, Vâk, Ȗtann, Okkâ, Vynn, Êttok, Nîyak, Drûkh, Okyp, Ȗnnvyr, Kôttak, Âdunn, Hyvôr, Akkyt, Tôk, Yhêl, Ynnôk, Hâvyr, Pyûk, Pûnnak, Âktol There's three things that matter in this galaxy: family; duty; Hearth. Every Kin lives by this code and anyone who gets in the way, well, they can die by it just as easily." Like the Kin themselves, to outsiders the Truths seem uncomplicated and direct, yet in reality they are far more complex and nuanced.

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Such was not to be the fate of the Kin, however. Boasting physiologies and technologies seemingly tailored for survival in this perilous region of space, they prospered where others failed. Their Cthonian Mining Guilds were the hardiest of all, and it was these organisations' heavily augmented and suicidally courageous individuals who delved swiftest and deepest. By the bloody light of red giants their space-borne particle excavators disassembled newborn stars from the inside out, then employed their bountiful fusion harvest to refine fundamental elements undreamt of by other intelligent species to fuel their burgeoning interstellar industry.

Squid Game (TV Series 2021– ) - IMDb Squid Game (TV Series 2021– ) - IMDb

It's Kin" - An expression used to indicate something is of or belonging to the Kin as a race, and therefore inherently durable and reliable. A Kindred can be a commanding force. Its hold may boast bustling cityscapes, industrial and military powerhouses, and many massive voidships. Yet greater still are the alliances or confederations of several Kindreds known as " leagues." Nearly all Kindreds are part of one or another league, proudly displaying their colours and emblems while sharing trade, military support, Guild tariffs and so on. In battle, the Ironkin will fight besides the organic Kin as Hearthkyn and will often accompany Brôkhyr Iron-masters as assistants, serving alongside the Kin's non-self-aware COG robots, offering their technical support and entering combat themselves when their organic comrades find themselves in a pinch. Not only is the Greater Thurian League one of the original founding Leagues of Votann, it is also one of the largest. Counting scores of Kindreds in its alliance, and attracting more to its ranks with every passing Terran decade, the Greater Thurian League is a military, mercantile and industrial powerhouse with few equals among the Kin. When waste, laziness or even simple error can spell death for all aboard, these become the worst of sins. From painful experience has emerged the rugged survivalist culture of the Kin, who find strength and unity in the endless quest to acquire the resources their Kindreds need to endure. It is this apparent acquisitiveness that has caused many other intelligent species to judge the Kin -- often harshly -- as selfish hoarders.For thousands of Terran years the Leagues of Votann have exploited the riches of the galactic core and overcome the perils of that tumultuous region. Over the millennia they have battled many of the galaxy's starfaring species, and sometimes traded with or fought as mercenaries for others. Now, as the galaxy convulses in the grip of the Great Rift in the Era Indomitus, they face new challenges, and new wars. It is during this period that the last references to the First Ancestors can be found, often blurring with -- or transitioning into -- mentions of the Ancestor Cores. These are themselves also referred to collectively as "The Votann," with the Kin employing the two terms interchangeably. The First Ancestors are cited here as agents of change, and held responsible for the majority of the stable mutations and phenotypical expressions -- collectively known as " cloneskeins" -- that run through the Kin gene pool. This pool appears to have been broad, deep and varied from the first, putting the lie to simplistic notions of a cloned race all being literally identical copies. The Greater Thurian League are as uncompromisingly mercenary as they are driven in the causes of exploration, resource acquisition and military conquest. Boasting scores of allied Kindreds and near-inexhaustible ranks of Kinhost warriors to enforce their will, the Greater Thurian League take pride in epitomising all that it means to be Kin. A Brôkhyr Thunderkyn of the Urani-Surtr Regulates brings his SP Conversion Beamer to bear against the foe. A wide array of armoured gunships and rugged exploration and combat vehicles provide the Hernkyn with transportation the equal of even the most hazardous alien landscapes. Meanwhile, their enviro-hardened void armour suits are supplemented with an impressive arsenal of weaponry -- both Kin-portable and vehicle-mounted -- along with a range of energy field generators, survival gear and pan spectral scanners.

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