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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

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He’s joined by a bodyguard of three Deathshroud Terminators, as well as 10 versatile Plague Marines – three of which are taken from the much-sought-after Plague Marine Reinforcements set. A decent defensive boost against most light arms as well as affording your Vehicles some better resistance against mid power anti tank, and ignoring penalties for moving and shooting, alongside being able to Advance and shoot with no downsides, affords solid board presence without sacrificing firepower, alongside further opportunities to set up Crossfire. In this article, we're diving headfirst into the realm of midrange decks, those versatile champions that know how to play both offense and defense like nobody's. In the Genestealer Cults Codex, this is all reflected through their tabletop rules, making them a tricky army for your opponents to pin down.

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Massed Firearms- A CROSSFIRE unit with 6+ Models autowounds on 6s to Hit when Shooting, provided they all target a single enemy unit with a Crossfire marker. Either way this is a great enhancement to their reliability, letting these units lay down some significant anti infantry and anti tank firepower in some cases for only 1 CP. Obviously only useful if going heavy on these units, this can make a fairly tough to shift armoured wall.A CORE unit within 18” and visible gets to explode on death against Melee attacks, inflicting a Mortal Wound on the roll of a 5+, up to a max of 5 per phase.

Warhammer 40,000 - Combat Patrol: Genestealer Cults

Some of these are very potent indeed, but it’s easy to go overboard on them, and generally most of them are one time deal, so make sure you aren’t sacrificing too much on them.Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Gibraltar, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, United Kingdom. Devoted Crew- For 1CP, a VEHICLE in your Command Phase can act on it’s top damage profile until your next Command Phase. Suddenly bumping your basic cheap infantry up to a 3+ Save when in Light Cover can be a pretty significant survivability boost for a key unit, especially for Four-Armed Cults who get Cover innately over 12” (as the Stratagem says receiving the benefits of cover, not receiving the benefits of cover from Terrain).

Combat Patrol: Genestealer Cults | Element Games

When an ATALAN unit Moves, Advances or Falls Back, you can throw a Grenade at any unit you were within 6” of this turn, even if no longer in range or line of sight, and it always does the max number of shots. So it doesn’t matter whether your opponents are on the Warhammer 40k battlefield, or skulking in the underhive confines of Necromunda – you can bring your cultists to bear upon them.The crooning domination of the Genestealer Patriarch is so powerful it can control thousands of offspring and direct the forces of many more unwitting cultists, drawn in by promises of freedom from the Imperium and a new life uplifted by the incoming Star Children. Rogue Factor, the development studio working on Necromunda: Underhive Wars, is busy creating the video game version of the tabletop, turn-based RPG, Necromunda. Since you only need a small army, a Combat Patrol force is also a great milestone to aim for when beginning a new Faction. Leading them into battle is a Cadre Fireblade , an expert commander with years of battlefield experience. When not reading, he loves nothing more than pushing his beloved Word Bearers around the Warhammer 40k tabletop and dreaming of the day when Chaos Space Marines get cool daemon summoning rules again.

Genestealer Cults Combat Patrol Review | Zatu Games UK Genestealer Cults Combat Patrol Review | Zatu Games UK

Whilst the Action portion is niche and mission dependent, the options it provides are solid and the freedom to still shoot after Falling Back is strong in and of itself. In the ever-evolving realm of Historic, where the past meets the present, we're witnessing a fascinating tapestry of decks and strategies. A great boost on a number of units, whether it’s a big unit of ACOLYTES , or a key Character, and with no limit can be used multiple times, though you will of course burn through your CP very quickly, so consider what is most important to buff.

Handy to have, but don’t take a Clamavus just for this, consider it a nice bonus if the situation arises. If you’ve been wondering when we’d be seeing more Combat Patrol Boxes for the armies that recently got codexes then you’re in luck. In the cramped confines of a space hulk, these frenzied killers will close the distance between enemy guns with warp-flushed speed and savagery. Any of the 3 are good choices for a Melee Character though chances are you’ll lean towards Exploding 6s and the 5+++, given the decent AP already on your CHARACTERS . Reckless Demolitions- A single model in the Fight Phase lobs their Grenade point blank instead of fighting normally, even if it has Blast (note it doesn’t lose Blast, so you’ll still be making minimum shots against certain units).

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